Nodusfall Weapons and Loadouts
What the booth actually put in Weaver hands, and what forging is still a press sentence.
Nodusfall’s published progression line is that defeating beasts pays out materials used to unlock new weapons and abilities. That sentence is doing a lot of work for a game with no public crafting UI. This page records the weapons the Gamescom demo actually showed, the Style/sub-class layer that sat next to them, and the forging claim that is still only copy. It is not a DPS spreadsheet.
Read Weavers for who holds the kit, roles for the job split, and customization for outfits versus Styles. Combat verbs live on combat.
What the demo put in your hands
Press and HUD footage agree on a short list, not a full armory.
Greatsword / claymore. The male knight’s identity. Fraser Brown (PC Gamer) spent his session on a serious-looking lad with a huge sword, blocking, sticking to the monster, and clashing. On a landed clash the blade swelled into a glowing counter. His Divine Skill later turned him into a towering dual-wielding knight — still a weapon story, just a bigger one. If you want to hold a dragon’s mouth, this is the seat.
Bow. Gauge-based. Light shots fill a meter; charged shots spend it. Inven’s player was funneled through a melee tutorial before this kit unlocked, which is a hint that the onboarding Weaver may not be your bow main. One bow Divine in that write-up became a winged transformation that turned light attacks into skill-tier hits; another seat’s Divine became a beast-mount with awkward melee range. Those are loadout forks, not extra guns.
Mage / stave or instrument. Famitsu’s 魔法使い and GameRant’s second ranged body may be the same backline seat described through different weapons, or two seats. Until names ship, call what you saw: a caster kit that wants distance and a Divine that is not a clash.
Hexsworn’s frost kit. Named. Projectiles, an underground ice wave, a single-target heal, a group heal, an ice beam, a green ring ultimate. Support first. The “weapon” is the hex, not a second greatsword. Hexsworn.
Official site language says you can switch roles and loadouts at will. PC Gamer read that as not being locked to one face per account. Until a client shows the swap UI, treat weapons as contract choices, not as an account-binding pull.
Styles are not a second banner
After you pick a Weaver, the booth asked for a Style or sub-class. Ultimates changed with that pick. Brown noted that one of the four characters had two classes on the select screen while the rest had one. That is the closest thing Gamescom offered to a weapon-tree preview, and it is still a seat fork, not a gacha weapon banner.
HoYoverse’s combat copy, carried by Gematsu, is that you mix Styles and skill combinations to match the fight and the team. Famitsu added that the shipped game plans weapon customization and skill upgrades beyond the demo kit. Nobody printed a rarity table. Do not invent one. If a future shop sells a sword skin that also raises stagger, that is a different article — and it is not the sentence published in August 2026. Monetization owns that caution.
Forging is a reward sentence, not a UI
The official progression blurb is consistent across the homepage and press: kill the creature, take the materials, unlock weapons and skills, including Divine Skills harvested from the fallen power. There is no public crafting bench, no ore name, no upgrade cost. Endgame progression and relics are the pages that refuse to fake those numbers.
What you can plan for a first test is smaller. Assign a weapon identity before you mount. A four-bow lobby will learn clash the hard way. A four-greatsword lobby will learn why Hexsworn exists. Take the first contract, note which Divine dropped into the kit, and only then worry about whether the next hunt wants a different Style.
What this page will not do
It will not rank a “best weapon” while four kits exist and one of them has two classes. It will not list drop tables. It will not treat a trailer swing as a hidden fifth arm. When HoYoverse names English weapons, this page gets the nouns. Until then, four identities, one forging sentence, and the same unlock rule as the rest of the roster: play, do not pull. For how those weapons feel on a beast, stay on Dreadnodi. For the demo priority list, use the demo roster.
Frequently Asked Questions
Quick answers to the most common Nodusfall questions.
Can I swap weapons on one Weaver?
Styles and loadouts were a select-screen choice in the demo. A full weapon-swap UI has not been shown.
Is there weapon gacha?
Not in any published sentence. Character gacha is ruled out; other random shops are neither promised nor forbidden.
Which weapon should I learn first?
Bow or Hexsworn if you freeze under telegraphs; greatsword if you want to practise clash. Compare jobs in roles.